
Battle for Togulous is a monthly Battletech campaign run during Battletech Day. The campaign is set in the year 3058 during the Clan Invasion era of Battletech's history. Total Warfare will be the basis for our gameplay. Additional rules from Tactical operations and Strategic Operations may be used depending on each scenario. The game is played on Battletech hexsheet maps. The scenarios are custom made, with the units participating pre-selected. The campaign is between Kurita, Davion, and Jade Falcon forces among the planets in the Togulous cluster systems. Games consist of 2-4 players, (First come, first seated) , each player will command a number of units determined by scenario for either Kurita, Davion, or Jade Falcon. I will act as gamemaster to facilitate and referee, unless we have an odd number of players in which case I will fill out the short team to make the teams even. The campaign is persistent, though players may play for whichever faction they like each scenario. The campaign uses the Warchest system (See Chaos Campaign, Blake Ascending, or Dawn of the Jihad) to keep track of each faction's progress to determine which way the tide of battle is moving.
Information for New Players & Those Returning to the Game
To help players are given a Battletech Primer packet which contains all of the rules a player may want to reference during a game. Also please be ready to play for the complete game, around four hours.. For some suggestions on tactics players may also ant to read the Battletech Painting and Tactics Guide which gives suggestions on how to play a tactically better game.
Warchest System
The campaign is divided into a series of mini-campaigns. A mini-campaign will typically involve a planetary assault, a series of skirmishes in a small system, etc. Each side starts each mini-campaign with 1,000 Warchest points (WP). Each scenario or "track" has a WP cost. Each track has handicaps a side can take for bonus WP, and objectives to be accomplished which grant WP. The gamemaster will also spend each team's WP after each scenario to replace lost equipment and personnel, termed rearmament. Teams may go into "Warchest debt". When a team has less than 500WP while another team has 500 more WP than that team the next scenario will be a base assault. (IE: One team has 100WP, one has 600WP, the next scenario will be a base assault.) If the attackers win this scenario they eliminate the other team from the scenario. If they lose the defenders manage to hold on. Base Assaults may occur back to back if the criteria for triggering a base assault are still met. Mini-campaigns may also have a soft-limit enforced. Base-assaults may be triggered at the game master's discretion anytime after the 3rd scenario in the mini-campaign. For those familiar the Warchest system each faction has an technology rating of A and counts as if it had a base force size modifier of 10. | Battle for Togulous Operation 1: Blackeye - May 29, 2010 |
BackgroundThe year is 3058. It has been been almost 19 years since the 1st Robinson Ranger’s defeat on the planet Hephaestus. Since that battle the 6th Ghost has managed to drive the invaders from the Draconis Combine half of the Togulous Cluster, but has been unable to drive them from the area completely. While most of the 6th Ghost forces are busy engaging most of the 1st Robinson Rangers in the nearby system of Ios, a expeditionary force from Jade Falcon’s Omega Galaxy jumps into the edge of the Cluster via the Deathwatch system. Determined to better their names within the Jade Falcon tourman, the Omega Galaxy hopes to use the anomalous nature of the Togulous sytems to set up a hidden forward base within Inner Sphere space to help renew the drive toward Terra.
The story of the Battle for Togulous can be traced back all the way to 3039, nine years after the Fourth Succession War ended, a conflict precipitated by the Federated Suns and Lyran Commenwealth's alliance created by the marriage of Prince Hanse Davion and Archon-Designate Melissa Steiner, bringing together two of the largest nations of the Inner Sphere. The war was the most successful in history for the Davions, cutting deep swaths into the Cappellan Confederation, leaving House Liao's territory cut in half, the Draconis Combine, and House Kurita, reeling and the Free Worlds League only marginally involved. Though the war ended surprisingly soon, everyone expected the Steiner-Davion alliance to move against their ancient Kurita enemy and finish the job they started back in 3028. Knowing an attack is only a matter of time
Gunji-no-Kanrei Theodore Kurita had restructured the DCMS, despite opposition from his father
Coordinator Takashi Kurita, going so far as to make alliances with Yakuza and undesirables to make the Combine's fighting force a match for the Federated Suns' AFFS.
Using the Combine's suppression of protests on former Davion worlds lost in the war as his pretext for war, the Federated Suns declared war on the Draconis Combine. On April 16th as part of the first wave of attacks in the war the Davions dispatched the 1st Robinson Rangers to a treacherous region of space on the Federated Suns / Draconis Combine border known as the Togulous Cluster, and the combine gave the 6th Ghost Regiment a chance to prove itself by reinforcing the almost non-existent garrison in the region. The conflict during the war of 3039 ended with the 6th Ghost driving the 1st Robinson Rangers out of Draconis Combine territory, but not out of Togulous completely. The Clan invasion put a half to each units bit to remove the other from the region, most of each unit's fighting force being removed from the region to counter the Clan Invasion. With the Truce of Tukayyid giving the entire Inner Sphere a reprieve from fighting both units have returned to Togulous to finish what they started in 3039. But with the truce breaking down against the Crusader Clans' desire to resume the drive for Terra, it wasn't long before both sides had a new threat to contend with...
Rich in natural resources with a few inhabited words, the Togulous Cluster has gained a reputation as a current-day Bermuda triangle. It is theorized that the unusual binary and pulsar stars in the region warp space in such a way which make jump calculations difficult and dangerous. Whatever the reason travel through the cluster is slow, and making jumps bigger than 5 light years into the cluster is suicidal, forcing travelers to leapfrog from system to system. In addition, HPG communications in or out are destroyed by presumably the same forces that make travel within difficult, cutting off those inside the cluster from the outside world except for the few messages delivered via courier ship.
1st Robinson Rangers: The VolsThe First Robinson Rangers have come a long way since their inception. At first nothing more than a band of rogue MechWarriors looking to avenge the injustices the Draconis Combine visited upon their homeworld of Robinson, the First quickly shaped into a truly professional unit. Even after Robinson fell to Coordinator Miyogi's Marathon in 2858, the surviving elements of the regiment restrained themselves from launching a suicidal assault to recapture their home. The First Rangers have seen more than their fair share of action in the Second, Third, and Forth succession wars and every war since. The First Robinson Rangers possess a Regiment of Battlemechs, a Reinforced Wing of aerospace fighters, a regiment of infantry and a regiment of combat vehicles. Their insignia is a black-outlined yellow shield with a red arrow in the middle.
6th Ghost Regiment: Life Through ServiceAt the same time he bargained with the yakuza to help defend the Combine, Theodore Kurita also recruited less accepted warriors from the ranks of women and lower social classes. Composed completely of these non-traditional warriors, the Sixth Ghost is determined to prove it's worth and has done so in every engagement they have been a part of. The warriors of the Sixth recognize that they owe their present opportunity for honor and glory to Theodore Kurita, and without exception they are fanatically devoted to the
Kanrei. The 6th Ghost Regiment possess a regiment of Battlemechs, Infantry, Combat Vehicles, and a Reinforced Wing of aerospace fighters. Their insignia is a traditional Japanese bonsai tree in front of a setting sun.
Omega GalaxyBorn of desperation at the end of the Refusal War, Omega Galaxy was built from the wreckage of other Galaxies. The three units that comprised the Galaxy were originally two full-strength garrison Clusters and a solahma unit. However, all had been the target of scavenging by front-line Cluster for replacement 'Mechs and pilots, weakening them to the point of uselessness. The Falcon Kahns considered merging the two garrison Clusters, but the unit's new commander, Jared von Jankmon, chose to leave the units as they were and rebuild each around a pre-existing core. Comprised of one front-line Clusters, two garriosn units, and a solahma Cluster, Omega Galaxy is the weakest in the Falcon Tourman. Only the newly arrived Fourth Striker Cluster, the Black Falcons, is considered fully operational. The Galaxy's insignia depicts a black falcon hovering above the yellow-gold disk of a sun.
Current StandingsMini-Campaign 2: Encounter at DeathwatchIn Progress |  |  |  |
| Warchest | 679WP | 1,064WP | 882WP |
| Salvage | None | 1 Light 3 Medium | 2 Light |
| POWs | None | 1 POW | 2 POWs |
Mini-Campaign 1: The Hephaestus InvasionCompletedVictory:
|  |  |
| Warchest | -170WP | 1,116WP |
| Salvage | None | 1 Light 'Mech 2 Heavy 'Mechs |
| POWs | None | 7 Mechwarriors |