
Game: Battletech Time: 8PM Game Length: 2-4 Hours, game will be ended at 1PM if it is not finished. Number of players: 2-4 Open To: All players. No previous experience or pre-created characters needed.
Event Details: This event is part of a series of Battletech scenerios in a campaign that will play out a conflict to conquer the "Togulus Cluster" of as part of the war of 3039. These scenarios will be linked scenarios with previous victories and losses dictating the course of the story and the battle for this stretch of space. Each player in the scenario will be fighting for either the Draconis Combine (Kurita) or the Federated Suns (Davion) and will be given command of part of each force as determined by the scenario. Although the campaign is consistent, players are not required to play for the same faction throughout the campaign. I will be acting as gamemaster to facilitate the game, but will fill out the side with fewer players if we should have an odd number of players. We will be primarily using standard rules from Total Warfare, and playing on standard hexmaps, though select rules from other sources like Tactical Operations and Strategic Operations may be used. To track each force's progress we will be using the Warchest system from the Chaos Campaign rules.
For more information, campaign standings, and after action reports from completed events check out the general discussion thread.
Information for New Players & Those Returning to the Game
New players, or players returning from not having played in a long time, should plan to arrive 15 minutes early for any event or come come to a Battletech Day before the event to learn the rules of the game. The scenarios being played are written with new players in mind to introduce them to the game while playing. New players usually get the hang of the game in about 2 turns. To help players are given a Battletech Primer packet which contains all of the rules a player may want to reference during a game. Also please be ready to play for the complete game, around four hours, as substituting players mid-game means teaching a new player which makes the game grind to a halt. For some suggestions on tactics players may also ant to read the Battletech Painting and Tactics Guide which gives suggestions on how to play a tactically better game.
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Operation 3: Chicks Dig Giant Robots They called us up to take care of some corp called Retronym Industires in this dump of a town called Yesrej. They tell me it's nick-name is the Garden City but I haven't seen anything remotely green, unless you count industrial waste, from a klick out of the city. Whatever. Taking out this corp's HQ building is going to show them and the other corps on this rock that aiding the Dracs a quick way to an early unpaid retirement. Those poor bastards won't know what hit'em.
HATEPLOW: Dude did you see that new chick in HR?
Jester783: Yeah man, she's smoking hot.
HATEPLOW: I'd sure love to jury rig her actuators, if you know what I mean. 
Jester783: LAWLXXORZ! 
HATEPLOW: Dude do you hear that?
Jester783: I called in sick today, remember?
HATEPLOW: Sounds like another fire drill.
Jester783: Wasn't there a fire drill yesterday?
HATEPLOW: Holy--- what the heck is that?!
Jester783: Lol, dude, looking at wierd Marshall's desk again?
Jester783: I told you that guy ain't right.
Jester783: Yo, Bob, you still there?
Jester783: Dude it's been like 10 minutes? Did they catch you IMing again?
-Excerpt of Instant Messaging log from Retronym Industries cube #148, 24 April 3039.
Yesrej City Hephaestus, Draconis Combine 24 April 3039 Retronym Industries based in Yesrej City is supplying the Draconis Combine troops on Hephaestus with vital supplies and replacement parts. Bravo-6 has just disembarked off from a Leopard dropship that landed just outside the city and are making their way toward the Retronym facilities through the residential district. They are opposed by the 6th Ghost's Ni-8 lance. Davion forces enter from their home edge as normal. Kurita forces start the game deployed on any hex within 3 hexes of their home edge.
| Click Map to Enlarge |
Force ListingAttacker
1st Robinson Rangers
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Bravo-6 Tons BV Mechwarrior G/P Adj BV
Hunchback HBK-4G 50 1,041 Chanel Marinas 4/5 1,041
Crusader CRD-3D 65 1,338 Cornilear Uchaev 4/5 1,338
Grasshopper GHR-5H 70 1,427 Purvaja Rumo 4/5 1,427
Atlas AS7-D 100 1,897 Svetokhna Escz - Commander 3/4 2,618
6,424
Defender
6th Ghost
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Ni-8 Tons BV Mechwarrior G/P Adj BV
Wolverine WVR-6R 55 1,101 May-Yong Tanaka 4/5 1,101
Exterminator EXT-4A 65 1,345 Elizabetta Watanabe 4/5 1,345
Flashman FLS-7K 75 1,480 Setsuko Nuru 4/5 1,480
King Crab KGC-0000 100 1,810 Masayoshi Iida - Commander 3/4 2,498
6,424
Davion Objectives+400WP Villains from Afar: Destroy or cripple three enemy battlemechs.
+200WP Intergalactic Robot Fighting Champion: Destroy or cripple the enemy commander's battlemech.
+100WP
: Destroy the Retronym Industries buildings
Kurita Objectives+400WP This is My Town: Destroy or cripple three enemy battlemechs.
+200WP And No One Trashes It: Destroy or cripple the enemy commander's battlemech.
+50WP Except for Me: Collapse a building on top of an enemy battlemech.
+50WP I'm the Hero!: Save the Retronym Industries buildings.
BackgroundThe year is 3039. It is nine years since the Fourth Succession War ended, a conflict precipitated by the Federated Suns and Lyran Commenwealth's alliance created by the marriage of Prince Hanse Davion and Archon-Designate Melissa Steiner, bringing together two of the largest nations of the Inner Sphere. The war was the most successful in history for the Davions, cutting deep swaths into the Cappellan Confederation, leaving House Liao's territory cut in half, the Draconis Combine, and House Kurita, reeling and the Free Worlds League only marginally involved. Though the war ended surprisingly soon, everyone expects the Steiner-Davion alliance to move against their ancient Kurita enemy and finish the job they started back in 3028. Knowing an attack is only a matter of time
Gunji-no-Kanrei Theodore Kurita has restructured the DCMS, despite opposition from his father
Coordinator Takashi Kurita, going so far as to make alliances with Yakuza and undesirables to make the Combine's fighting force a match for the Federated Suns' AFFS.
Using the Combine's suppression of protests on former Davion worlds lost in the war as his pretext for war, the Federated Suns declare war on the Draconis Combine. On April 16th as part of the first wave of attacks in the war the Davions have dispatched the 1st Robinson Rangers to a treacherous region of space on the Federated Suns / Draconis Combine border known as the Togulous Cluster, and the combine has given the 6th Ghost Regiment a chance to prove itself by reinforcing the almost non-existent garrison in the region.
Rich in natural resources with a few inhabited words, the Togulous Cluster has gained a reputation as a current-day Bermuda triangle. It is theorized that the unusual binary and pulsar stars in the region warp space in such a way which make jump calculations difficult and dangerous. Whatever the reason travel through the cluster is slow, and making jumps bigger than 5 light years into the cluster is suicidal, forcing travelers to leapfrog from system to system. In addition, HPG communications in or out are destroyed by presumably the same forces that make travel within difficult, cutting off those inside the cluster from the outside world except for the few messages delivered via courier ship.
The 6th Ghost Regiment and 1st Robin Rangers have both set up their headquarters for the campaign one of the worlds in the Togulous Cluster, on Otohime and World's End respectively. Effectively cut off from the rest of known space, each force will only have themselves to rely on in their bid to capture these worlds for their flag.